Battles are the essence of the game. All players build their Mines and Farms to gain Resources so they can build Barracks and Stables, where to train battle Units which they can send to attack their enemies. Everything comes down to the Battles.
The Battle always consists of two parties - an Attacker and a Defender.The Attacker first fights the Defender alone and if he defeats him, then he fights against the Supporting Army (if there is one). If the Attacker defeats the reinforcements as well, then they steal Resources from the Defender's Castle.
In order for a Battle to happen the Attacker must have at least one Battle Unit which to send to on an Attack March to the Defender's coordinates. On the other hand it is not obligatory for the Defender to have any Units. An Attacker might be lucky enough to Attack an undefended Castle.
Difference in Levels:
Of course, when it comes to Battles there are some limitations. They regard the difference in levels, when a stronger player sends an Attack or Spy March to a weaker player. The difference in levels must be no more than predefined amount, for the March to be sent. When the Attacker is of a higher level than the Defender (but the difference is within the limitation), the Defender receives a 5% bonus to their Defender Skill, for every level of difference.
Every Battle consists of 1 to 12 rounds. In each round, each of the groups on the battle field makes their hit against the enemy. In the beginning of every round both Attacker's and Defender's Units divide into groups according to their type (Infantry, Archers, Cavalry) and in each group there can be different amount of Units of the same type. The round is over when all groups in the Attacker's and Defender's Army make their hit.
The Battle is over, either when one side kills all Units of the other or when the maxim number of rounds is reached.
After every Battle there is a Report stating the outcome. The possible outcomes are:
- Attacker is the winner – when victorious, the Attacker steals some of the Resources available at the Defender’s Castle (or Camp).
- Defender is the winner – no Resources are stolen when the attacker is defeated.
- Draw – no Resources are stolen when there is a draw.
Note: If the Defender defeats the Attacker in the first round of the Battle, the Attacker only receives a Message saying that the Battle was over so quick that no one is left to tell the story. In this case, the Defender gets a Report, while the Attacker doesn't get one.
When the Attacker reaches the Defender's coordinates and the Defender has an army there, a Battle between the two parties starts and it goes following the steps described below:
- The information about the players’ Armies is loaded (type and number of Units, Upgrades and Formation);
- Bonuses from Skills, Knights and Special Units are applied;
- The Attacker's chance for Building destruction is calculated;
- The 1st round starts:
- Bonuses from Special Units, Knights and Skills are applied;
- All Units are divided into groups to make their hit;
- Every group makes its hit according to their order of attacking;
- Bonus from the Luck Skill is applied;
- Bonus from the Special Unit Tangra Priest is added to the Healer skill bonus; the bonuses are applied.
- End of round.
- When a round is over a new one begins, (unless one of the sides is defeated or the maximum allowed number of rounds is reached).
- Calculations for both parties' survived and killed Units are made.
- If there is a Support and the Defender is defeated, the Battle starts from the beginning and the supporter takes the place of the Defender.
- If the Attacker wins and Resources are available, Resources are stolen
Order of Attacking:
Units in Battles attack simultaneously, well not exactly at the same time but together by categories. The system is not difficult. Units attack in the following order:
- 1 Siege artillery
- 2 Archers and Walls
- 3 Cavalry
- 4 Infantry and Special Units;
- 5 Knights
In other words, if you have Siege artillery, it will hit the Wall before it tries to attack any other unit in your army.
However, there is a catch - if you place some of your units out of range of the enemy’s (usually) Wall and you lose your front line in the round, your other lines move one line ahead and will enter you enemy’s range.