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Informații

Fiecare navă are câte o abilitate unică pe care o poate aplica în lupte. Abilitățile pot fi pasive sau active și fiecare dintre acestea funcționează în mod diferit și are rezultate diferite. Aceste abilități nu se dezvoltă, ci vin automat cu anumite nave.

Toate abiitățile care aduc bonus grupurilor de nave prietenești, pot fi aplicate tuturor navelor prietnești, cu excepția celor care aduc bonusul. Asta înseamnă că dacă un grup de nave deține abilitatea ”Bonus viață”(Gardieni/Shield boți/Absorberi), viața tuturor grupurilor de nave prietenești se prelungește, cu excepția cea a Gardienilor/a Shield boților/a Absorberilor.

Abilități pasive

Bonusul abilităților pasive (în procente) depinde doar de numărul navelor în luptă.

Bonus viață

Bonus: Prelungește viața navelor prietenești în timpul luptei.

Bonusul viață prelungește viața tuturor navelor de luptă prietenești.

  • Fiecare navă adaugă procente diferite la abilitate, în funcție de rasă.
    • Gardian - 0,030% pe navă
    • Shieldbot - 0,040% pe navă
    • Absorber - 0,016% pe navă
  • Prelungirea maximă de 15% poate fi atinsă cu 500 Gardieni, 375 Shieldboți sau 938 Absorberi
  • Nave care dețin abilitatea: Gardian/Shieldbot/Absorber

Întărire armură

Bonus: Întărește armura navelor prietenești în timpul bătăliei.

Abilitatea Întărire armură întărește armura tuturor navelor de luptă prietenești.

  • Fiecare navă adaugă procente diferite la abilitate, în funcție de rasă.
    • Battlecruiser - 0,040% pe navă
    • Space Armada - 0,025% pe navă
    • Ghost - 0,019% pe navă
  • Întărirea maximă a armurii de 32% poate fi atinsă cu 800 Battlecruiseri, 1280 Space Armade sau 1684 Ghosts
  • Nave care dețin abilitatea: Battlecruiser/Space Armada/Ghost

Detonare

Bonus: Allows demolishing of enemy buildings.

All ships that posses the Detonation skill provides demolition points that activate a chance to demolish levels of enemy buildings on the attacked Planet.

  • Each ship provides different amount of demolition points depending on its level upgrade.
    • Death star - 10 demolition points at level 1; 100 demolition points at level 10.
    • Titan - 9 demolition points at level 1; 90 demolition points at level 10.
    • Nox Queen - 5.5 demolition points at level 1; 55 demolition points at level 10.
  • Every 2500 population of planetary defence units (turrets) reduce the Demolishing points by 100.
  • Ships that possess the Skill: DeathStar/Titan/Queen Nox

Detonation chances based on amount of demolition points:

Demolition points Effect
0-19 points No chance for demolishing a building
20-100 points 20% chance for demolishing 1 level of 1 building
101-200 points 40% chance for demolishing 1 level of 1 building
201-400 points 60% chance for demolishing 1 level of 1 building
401-550 points 50% chance for demolishing 1 level of 2 buildings
551-700 points 70% chance for demolishing 1 level of 2 buildings
701-850 points 50% chance for demolishing 1 level of 3 buildings
851-1000 points 60% chance for demolishing 1 level of 5 buildings
over 1000 points 33% chance for demolishing 1 level of all buildings

Note that the chance is calculated for each building separately.

Destroying planets

Bonus: Allows destruction of enemy planets.

This Skill gives a chance for an entire Planet to be destroyed. Whether a Planet is destroyed or not is calculated at the end of the Battle no matter of the result (Victory, Defeat or Draw).

  • Keep in mind that if a player has only one Planet, it cannot be destroyed;
  • If a player have more than one Planet and the main one is destroyed, the second Planet becomes main.
  • Each ship provides different percentage to the skill chance depending on their race.
    • Death star - 0.3% at level 1; 3% at level 10.
    • Titan - 0.25% at level 1; 2.5% at level 10.
    • Nox Queen - 0.15% at level 1; 1.5% points at level 10.
  • Maximum chance for planet destruction is 30% (35% if the attacker posses Admiral Skill "Destroyer").
  • For each DeathStar/Titan/Queen Nox the Defender has at the end of the battle the chance is reduced the same way it is increased for the attacker.
  • Every 1000 population of planetary defence units (turrets) reduce the Destruction chance by 1%.
  • Ships that possess the Skill: DeathStar/Titan/Queen Nox

Active skills

All active skills have chance to work. This chance depends of the amount of ships that posses the skill.

Ignore armor

Bonus: Skips enemy units armour for the current round.

Ignore armor skill gives the opportunity for some group of battle ships to skip the armour of the enemy group and make maximum damage to them.

  • Each ship provides 0.025% to the skill chance.
  • Maximum chance 50% can be reached with 2000 ships.
  • Ships that possess the Skill: Scout/Rogue fighter/Nox Darth

Devastate

Bonus: Provides additional chance for critical damage.

Devastate skill increase the chance for friendly battle ships to inflict Critical damage. This means that their attack can be increased up to from 2 to 2.5 times.

  • This ship skill works separately from the Viper skill and Critical damage science.
  • Each ship provides different percentage to the skill chance depending on their race.
    • Cruiser - 0.030% per ship
    • Interceptor - 0.022% per ship
    • Nemesis - 0.009% per ship
  • Maximum chance 30% can be reached with 1000 Cruisers, 1365 Interceptors or 3333 Nemesisys.
  • Ships that possess the Skill: Cruiser/Interceptor/Nemesis

Revival

Bonus: Revives destroyed friendly ships in battle.

The Revival skill gives the opportunity to revive friendly ships destroyed during the current battle round. The percentage of revived ships is calculated on the basis of how many functioning ships that posses the skill there are after each round.

  • Each ship provides 0.14% to the skill Chance.
  • Each ship pdovides 0.08% to the skill Bonus.
  • Maximum of a 70% chance to revive 40% of the destroyed ships can be reached with 500 Destroyers.
  • Ships that possess the Skill: Destroyer

Mega power

Bonus: Increase friendly battle ships attack in battle.

The Mega power skill gives a chance for friendly battle ships attack to be increased during the current battle round. There is a chance for the skill to work and also there is a percentage of increase.

  • Each ship provides 0.08% to the skill Chance.
  • Each ship pdovides 0.09% to the skill Bonus.
  • Maximum of a 70% chance to increase the attack with 80% can be reached with 890 Goliaths.
  • Ships that possess the Skill: Goliath.

Freezing

Bonus: Freezes enemies group of ships in battle.

The Skill gives a chance to freeze enemy attacks. When an enemy group of ships is frozen it doesn’t inflict any damage whatsoever.

  • Each ship provides 0.04% to the skill chance.
  • Maximum chance 20% can be reached with 500 Hornets.
  • Ships that possess the Skill: Hornet

Artillery

Bonus: Increase friendly ships attack to enemy defence.

The Artillery skill has the ability to provide additional bonus damage against enemy Defence units for the current battle round.

  • Each ship provides different percentage to the skill chance depending on their race.
    • Bomber - 0.10% pert ship
    • Bomberbot - 0.09% per ship
    • Sporethrower - 0.09% per ship
  • Maximum chance of 70% can be reached with 700 Bombers, 890 Bomberbots or 890 Sporethrowers.
  • Ships that possess the Skill: Bomber/Bomberbot/Sporethrower

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