Russians: Siege Tower

Information

Each Siege Tower adds 0.5% to the Siege skill. The bonus is added at the begging of each round, depending on the amount of Siege Towers that survived the previous one.

Example:

If at the beginning of round 1 you have 10 Siege Towers that are alive, they will give you a bonus of 10 * 0.5 = 5% on the Siege skill. If in this round of battle 4 of them perish, in the next round you will get only a 3% bonus form them, because 6 * 0.5 = 3%

Apart from giving a bonus, the Siege Tower also increase the maximum bonus that can be acquired, over the limit presented by the skills.

Example:

If you have the Siege skill developed to Advanced this brings you 20% on Siege. If you also have at least 40 Siege Towers that are alive, they will give you an additional 20%. This way the skill bonus reaches the maximum of 40%.

Another option might be that you don't want to spend skill points on the Siege skill. In that case you can achieve the maximum with units only. For this purpose you need at least 80 living Siege Towers to reach the limit of 40% (80 * 0.5 = 40%). After developing the special upgrade of this unit, the limit of the Siege skill is further increased to 45%. This percentage can be achieved by using one of the 2 schemes listed above.

Please note that regardless of the amount of Siege Towers, at the beginning of the battle, the bonus for this skill can't exceed the mentioned limit of 40% (45% if the special upgrade of the special unit is developed);Example:If at the beginning of a battle you have 100 Siege Tower the bonus gained will not be equal to 100 * 0.5 = 50%. The bonus will be limited to the mentioned limit of 40% (45% if the special upgrade of the special unit is developed);

Type of unit: Unique Unit

Required buildings:

  • Order (1st level)

Characteristics: Accessible only to the Russians.

This unit receives bonuses from the skill Defender and Siege.

Resources
Gold: 100 Population:: 10
Iron: 300 Time: 01:00:00
Lumber: 700 Speed: 20
Food: 300 Carry weight: 200
Power and health
Power against infantry: 320
Power against cavalry: 280
Power against archers: 300
Power against buildings: 100
Power against siege artillery: 250
Health: 500
Range: 5

Nation-specific Units have three levels of Upgrade, the first is offensive, the second defensive and the third affects the Unit's special ability.

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