Resource buildings are located at the planet Resource zone. There are tree different types of resource buildings:
- Economic resource (Metal, Minerals, Gas) producing;
- Exhaustible resource (Energy) producing;
- Additional resource (Population) prodiving;
Resource buildings Confederation, Terteths, Noxis
Metal mine, Metal bot, Metal extractor
Each Planet can have up to 3 Metal producing buildings. The first has no requirements. To build a second one the first one must be at least at level 10. To build a third one the first one must be at least at level 15.
Minerals extractor, Mineral bot, Mineral extractor
Each Planet can have up to 2 Minerals producing building. The first has no requirements. To build a second one the first one must be at least at level 10.
Gas refinery, Gas probe, Gas incubator
Each Planet can have up to 2 Gas producing buildings. The first has no requirements. To build a second one the first one must be at least at level 10.
Solar panels, Infrared transbot, Solar absorber
Solar producing buildings use the energy of the Sun to support the buildings on the planet. The enrgy income depends directly on the Sun age and Ozone layer amount.
Nuclear plant, Uranium bot, Uranium absorber
Nuclear/Uranium transforming buildings produce nuclear energy, that is used from buildings on the planet. Its income is not affected by the Sun age, but still depends on Ozone layer amount.
- Solar building at level 10
- Physics at level 5
- Chemistry at level 5
Hangars, Vault, Nesting grounds
Hangars, Vault and Nesting grounds provide population that is shared between the ships and defence on the Planet. If units population exceed the population provided by the Hangars the planet is locked until this problem is resolved.
- Factory, Construction yard, Mutation cocoon at level 1